Rockman 1/10 kit Photo Gallery

A bit later than I would have liked, but as promised, here are the Rockman photos.  Having finally gotten my set up working again, my next step is to work on some more dynamic poses.

Some final thoughts on Rockman before the pictures though.  First off, as mentioned in my WiP, this is a quick build and easy build.  To be honest, they don’t get much easier than this, and can be completed with only an hour or two of work.  But despite the simplicity the build involves, it still comes off a stable build, and looking really nice.  The kit can do fairly dynamic poses, and the three faces it comes with show off an excellent range of emotions.  And, most of all, considering that it’s Rockman, the color combination possibilities are unlimited.  So the question remains, what weapon power will your Rockman have?

For fans of Rockman/Megaman, this kit comes highly recommended, and for those who may want to try their hand at a non mecha kit, this is also a great beginner level kit.  Now to hope that they’ll bring out a Rockman X kit!

WiP: Rockman 1/10 kit

Time to get back to building!  Rather than jump straight back into a big Gunpla kit, I’m working my way back up the ladder starting with a Kotobukiya kit.  Rockman has been one of my favorite series ever since Mega Man 2 (and my all time fave Mega Man game), and I actually had a couple of the really shoddy Bandai Rockman plastic kits several years ago.  Imagine my surprise and pleasure when I heard that Kotobukiya was going to be giving Rockman their Plamo treatment.  One thing that surprised me as well though was there didn’t seem to be that much interest in this kit, when I brought it up at the meeting of the 4 bloggers of the apocalypse.   Still, after the good quality of Kotobukiya’s Hoihoi kits, I had high hopes for Rockman.  So let’s get started!

First off, the number of runners really surprised me, it comes with almost the same amount of runners as a small HG kit, less than even the Hoihoi kits, and the runners themselves aren’t huge.

All this makes one Rockman.

Starting off with the legs, its a very very fast build, with just the foot, shin armor, upper leg and joint.

Completed parts on the leg with pieces on the right.

Completed legs.

The waist itself is another simple affair, and before you know it you’ve got a lower body.

Waist pieces.

Halfway there already!

The torso and arms are as simple as the waist and legs

Torso pieces.

Headless and armless.

Completed arm pieces on the left and pieces on the right.

The head probably has the most pieces in the kit.  Like Hoihoi-san, you can switch out facial expressions, and it’s actually easier with Rockman as you simply pop it in at an angle.  With Hoihoi-san you had to take off part of the hair to get at it.

Head parts.

Completed head.

Additional expressions as well as hands.

Lastly, building his gun, which I think was call the Rockbuster (Megabuster?)?

Just a couple of parts here as well.

With that, Rockman is done.  The whole build took less than 2 hours, so it’s incredibly fast.  And the final product?

With just his hands.

You looking at me?

There are a couple of things to be done, the E-can doesn’t have the E on it already like the Hoihoi-san kits have the text on their pieces already, so I’ll have to do the waterslide there.   Also, there are a couple of blank faces to use the eye waterslides of my choice.  Next up will be thoughts and photo gallery (as soon as I get a new sheet of black paper for my background!)

Macross Frontier: The False Diva

So I finally got around to seeing the Macross Frontier movie this weekend.  This post will be spoilerific, but I’ll try and cover up the big spoilers.

First off, Macross Frontier was pretty much a hit by all standards, one needed after the apparently blah Macross Zero, and this time around Studio Nue has decided to ride the success out with not one but two movies.  The first being The False Diva (イツワりノウタヒメ) and the follow-up of The Wings of Farewell (さよならの翼).  So the general idea then that the False Diva would be a retelling of the TV show followed by a new story with the Wings of Farewell.  Unfortunately, the general idea is, well, generally off. 

First off, I went into this thinking it would a retelling a la Macross: Do You Remember Love (恋をおぼえていますか?) which used the idea that you were watching the events of the TV series out in a movie, while similarly doing a Zeta Gundam Movie thing with mixing new footage with TV footage.  However, this was not quite the case and overall I came out somewhat less than satisfied overall.  The movie is not a strict retelling of the events of episodes 1-26, but more episodes 1-6, followed by a pretty vast departure of where the story goes next along with picking up various plot points from the show. 

So, up next may be what some consider spoilers.  For the obvious spoilers you’ll have to highlight to read.

Obvious changes are made to facilitate the move to a movie format.  Ranka, Alto, Luca, Micheal are already friends, but Luca’s love Nanase is nowhere to be found.  Ranka’s already got a thing for Alto, but Sheryl gets much more time with him then Ranka does.  While the movie starts off with the concert, this segues into the Vajra making their first attack which for the most part mimics the first couple of episodes.  This time around Sheryl is also thrown into the mix, to help Alto get her earring much earlier.  After this first major battle, which admittedly sounds awesome in a theater, we get the character development points. 

My main rant/dislike, I noticed this with the goods that they have at the movie theater as well as general advertising, but they really really over sexed the characters I think in the movie.  Ranka not so much, but Sheryl, I don’t call it fan service, but kind of almost disturbing, at Sheryl’s concert, part of her show is her potraying a Good Sheryl and Bad Sheryl, in which Bad Sheryl is pretty much, lesbian action lets go.  I kid you not, from neck biting like a vampire to actual Bad Sheryl kissing Good Sheryl .  Queue thong/g-string Shery outfits as well to make it seem a little, well, hmm, overboard? 

This next hour is pretty much mecha free, and honestly kind of plodding.  Alto goes out with Sheryl, Ranka sings the carrot song, etc etc.  Good points this time around is that they show more of Ranka struggling to get started so having to sing a variety of commercial songs. Finally we get around this whole shuffling of plot points to get to some more action, which ends up being the final half hour of the movie.  This time around as Sheryl is giving her Revenge Live (As it was cut short due to the fight in the beginning of the movie) we get word that the Galaxy fleet is being attacked.   So rather than the Quarter being ordered to go help, Sheryl instead buys the SMS’s services, and they go off to the rescue.  Again, queue singing along with battling.  Of course Ranka sings along which creates that fold wave (which doesn’t get explained at all this time)  and accidently attracts said Vajra fleet fold back to where the Frontier fleet is and queue final battle. 

Basically it ends up we have the two girls singing, Brera showing up to help, along with Alto and Ozma flying around defending them while the Battle Frontier pulls a Yamato and blasts the Vajra battleship.  And that’s it. 

Oh, and a small preview of the next movie, which while it looks to be new, will probably try to cram in the latter half of the TV series somehow into 90 minutes.  Maybe they’ll kill Michael that time around.

Other points. 

This time around Grace, while seeming to be pulling the strings as before, helps out in the end, Leon doesn’t seem bad, and yeah, Michael doesn’t die, even though they make it seem like he does for a second.  Of course, Klan showing up and crying doesn’t mean much since they didn’t make a point of their relationship at all. 

Overall, it’s not bad, but it felt like they focused a little too much on Sheryl using an unneeded amount of sexuality, and had a poor balance of what makes Macross bad ass, the Mecha.  Show up for the start, sleep through the middle, enjoy the end kind of thing.  The quality of animation was decent, and it looks like they upped the quality on the CG for the mecha, so that was a plus.  Still the end battle was good, but I think I like the 12 minute medley version that was done at the end of the TV series.  Something to look forward in the next version.

If anyone else out there has seen it, what are your thoughts?

Macross Frontier: YF-25 Prophecy

We take a brief break from our regular Gundam posting to talk about Macross.  As I’ve mentioned before, Macross was actually one of the first series featuring bad ass robots, (Although I guess Voltron is technically my first) and has always remained my favorite.   Still, I’ve not really looked into building model kits until the recent Macross Frontier.  Despite dips in animation quality in some episodes and a basic recycling of the enternal Macross love triangle meets music meets transforming robots, it still provided good action, music and was enjoyable overall.  Anyways, the TV series finished last year, but announced that a full feature would be in the works.  That full feature is coming out next month, and being the fan that I am, I decided to pick up a pre-sale ticket. 


 Now, I’m a sucker for limited things, so rather than just by any old ticket it, I decided to get the ticket sold only through Family Mart in Japan, that comes with the YF-25 Prophecy model kit.  YF-25 Prophecy is apparently the prototype for the YF-25 Messiah that is used throughout the TV show.


The box is actually fairly neat as it comes with a full color bottom, which is something I’ve never seen on any other plastic model boxes.


Comes with the standard Macross instruction manual and your choice of using either water slides or decals. 


So considering I haven’t finished my YF-25 Messiah kit, I’ve found myself in position of yet another variable fighter to build.  Still, looking over it, it should be a fast build, should I sit down to do that.  Still, we come back to the matter of time, as I’m trying to finish up my Sinanju photo’s, move along with the Hi-Nu Gundam Fall Project, and that we have Kshatriya dropping next week.  Still, expect a WiP when I do decide to start building this kit.

Any other Macross kit builders out there?  Not limited to just Bandai, but Wave or Hasegawa?  It seems the only changeable variable kits are the ones put out by Bandai, but I’ve always wondered on the quality of other makers kits…  One on my horizon is the 1/100 Monster to be released by Wave.  If there’s any opinions out there, I’d love to hear them.

WiP: Hoihoi-san – Part 2

Continuing with the build of Hoihoi-san.  In our last WiP, I built up to the waist, this time around we’ll take it close to the end. So, continuing from where we left off, it’s time to do the upper body. With the pieces snipped out, which have the following.


Fairly simple build for the torso. The USB cover is one part that is not painted, so you’ll want to paint that to look more in line with the actual colors. Next up a comparison shot of a completed arm with uncompleted arm.


The figure comes with two hands for each arm, a standard closed fist, and semi-open fist for holding the weapons.

So with the arms and torso completed, we attach to the waist, and here’s a front and back shot.



It may be hard to tell, but I’ve done some slight panel lining in the back ribbon in light gray to help accent it.
So next up, the head, and hair. The kit comes with three “inner faces” so to say, but the only difference is two of the faces look to the left, and one to the right. Why two to the left I don’t know. The back hair as well is fairly big, but snaps together to one giant seamless back hair piece. Along with that there are two side tails as well.



Last we have the ront of the hair, the bangs, followed by the hairband bunny ears.


The bangs pop in above the forehead while the back hair is shoved into the back of the head. Gaps are hidden by the hairband and side tails.

Pop the head on top of the torso and we get….


Next up, the final bits and pictures, and thoghts in the final WiP for Hoihoi-san.

WiP: 1/1 Hoihoi-san

In a bit of a switch from my normal mecha kits, I picked up my first non-mecha (and non-Bandai at that) kit over the last weekend.  I haven’t read the manga so I’m not too familiar with Hoihoi, but the charm comes across on the moe side, so I tracked it down.  Apparently I wasn’t the only one tracking it down, as I picked it up on Sunday, the day after it was released, and it was sold out in all locations in Yokohama, as well as Machida.  I managed to get the second to last one when I happened to stop by the Bic Camera in Shin-Yokohama. 

So, as I mentioned, this is my first non-Bandai kit, so I was interested to see how different if any it would be from a Bandai kit.  And it turns out that it isn’t that different at all.  Comes with your standard runners, dry decals, and instructions.


Jumping into the build, this 1/1 kit is well, small, but the character itself is a USB powered cleaning robot, so I guess that’s going to be small in itself.  Starting off with the legs.


Followed by a comparison of a completed leg to partshoihoi03

All together we see the legs and waist stand as tall as about my PEN.  I rather like the way the joints work because they look somewhat better than a ball joint which you normally see used on action figures.


The skirt pieces, which slide over the waist peg.hoihoi05

The skirt isn’t a uniform shape, so you can rotate it around and adjust to whichever pose you like.hoihoi06

I’ll save the upper body and additional weapons (this maid comes packing it seems) for the next post.  Overall, it’s a very easy build so far, and I’m amazed at the quality that you can do with a plastic kit for a figure.  In fact, I don’t really recall seeing pura model kits for figures, usually mecha and vehicles… are there any others out there?