MG Char Use Z’Gok (EXF Version) Photo Gallery

Continuing with my slow pace of knocking things out, here are the photos for the MG Char Z’Gok.  While I like the Z’Gok in general, I can’t really place why.  While imposing, the Z’Gok is unfortunately limited by… well it’s form I guess. While the waist is movable, you really can’t twist it around and have realistic (at least realistic for the Z’Gok) poses.  And of course a lack of neck doesn’t help.  Still, I love the color scheme, as this was a rare extra finish version kit in which that gate damage doesn’t stand out too much.   If you can find it, worthy of a pick up, in my opinion.

WiP – MG Char Use Z’Gok (EXF Version) Part 2

Continuing on with the WiP for the Z’Gok, we left with the upper body and arms finished as seen here.

Crabwalking

Honestly, going on from here I’m already over halfway done, with only the waist, legs and feet to go.  Jumping into the waist we find an abundance of rubber parts for where the legs and upper waist connect.  This gives it more of a rubbery, seal kind of look, which I guess fits considering the amphibian nature of the Z’Gok.

Waist parts

Next up we move onto the legs, which is pretty much the exact same as the arms.  These also have the gimmick of being able to extend and shrink slightly.

Leg pieces

We follow that with the pretty large feet and lower leg parts.  Honestly, the Z’Gok has huge feet, and that gives it quite a bit of stability.  While the feet have good left/right move ability, front/back is pretty much out of the picture.

I wish I had Shin guards like this for soccer.

Flat footed?

Connect the pieces and…

And that’s it, a rather fast build considering the unique build of this mobile suit.  Put together we get the following.

Here comes Z’Gok

Overall, the colors look excellent in extra finish style, and the gate damage isn’t as noticeable as it is on Gundam-types.  The only thing is that you can only do so much with the Z’Gok when it comes to posing, giving its rather wide feet, and a torso that can’t twist around.  Still, I’ve been taking some shots with my new set up, and hey, it looks good enough just standing around.  So, next up, photo gallery!

WiP – MG Char Use Z’Gok (EXF Version) Part 1

When the urge to build calls, it must be answered!  And it called me to do a quick snap build of the Extra Finish Version of Char’s Z’Gok.  This version is a gentei kit from the 2007 Character Hobby Show, and I picked it up in Akiba this summer before moving to Osaka.  Since it’s an extra finish version, this will be a simple snap build, as panel lining and what not tends to have adverse effects on extra finish parts.  So lets jump into the build!

Red on white, simple enough

The extra finish looks beautiful

Just looking at the above parts and I can see that while the silver will have some nub damage that will be visible, the red and pink parts may hide it better.  We’ll see as we go.  The build looks to be fairly straight forward and simple, especially when you consider that the torso and head is pretty much all one big piece.  Having build the HGUC version, I wasn’t sure how the gimmicks would work, but there are a couple.

The parts for the torso/head/upper body thing.

Put together

The flaps on the front are movable on the MG, so I guess that is to help signify the vents used while underwater. The mono-eye, while movable, doesn’t link up to anything like the Zaku-II, so you have to take the top off to position it to your liking.  While we are at it, let’s put together the back tanks.  It’s interesting to note that while the outer armor is extra finish, the black pieces are done up with a light pearl glitter too.

The tanks

Moving onto the arms, one big difference from the HGUC is the usage of soft rubber piping to help accent the arms.  This also allows you to shrink and extend them as well.  An interesting gimmick and helps you get a little more out of this kit than the HGUC version.  Another point of interest is, that while not pictured, it comes with the option of creating 4-clawed hands as opposed to 3-clawed hands.  I don’t recall seeing a 4 claw version, so I went with the tried and true 3 claws.

The arms

Finished

Today we get about halfway done with the kit.  I’m taking it slow as I don’t want to cause extra damage on the color parts, but surprisingly enough, the nub damage doesn’t jump out as much as one would think. That is, aside from the silver parts.  I’m finding that to be a great thing, as this finish looks really good in these colors.  Too bad they can’t do the same for silver and gundam colors!

Halfway there….